Lunar

The Moon Domain is for those that are devout followers of Alveda, Albedo, Alrita, and, most importantly, Aurem, who preside over the natural cycle of life and death. Clerics of this nature act as hunters of those that seek to defy said cycle. Chief among their quarry are the undead and those that seek to create them to wreak havoc upon mortals on the Material Plane.

Though it may seem hypocritical at first glance, reviving the dead is not an alien action for a devout supporter of the natural cycle, for there is a strong distinction to be drawn between the abjuration of death and the creation of undeath. The coaxing of life back to the Material Plane is not a transgression against the gods, but the bastardization of death to undeath for the sake of evil is an unforgiveable act.

All days must have a sunset.

Bonus Proficiencies
At 1st level, you gain proficiency with Scimitars, Shortswords, Rapiers, and Sabers.

Mark of Entropy
From 1st level onward, your strikes with Martial weapons with which you're proficient in deal an additional 1 point of Radiant damage. In addition, enemies you deal damage to with Radiant damage suffer disadvantage on Strength or Dexterity ability checks, your choice, until the end of their next turn.

Channel Divinity: Silverlight Guidance
Starting at 2nd level, you can use your Channel Divinity to provide a ward against unclarity. As a reaction to you or a creature within 30 feet of you making a Wisdom saving throw, you can use your Channel Divinity to grant that creature +10 to their roll.

Crescent Strikes
At 6th level, you may hasten a target's progression in the natural cycle by making four attacks with a Martial weapon with which you're proficient as one action. Each of these attacks suffer -5 to hit, but deal entirely Radiant damage and can each apply your Mark of Entropy. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Cycle Suspension
At 6th level, you can cast Gentle Repose without expending a spell slot once per long rest.

Mark Ascension
At 8th level, your Mark of Entropy instead deals damage equal to your Wisdom modifier (minimum of 1). When a creature that has had your Mark of Entropy applied to them is killed, they cannot be raised as undead for 1 week. You can choose to not apply this effect prior to killing a creature.

In addition, you can cast Gentle Repose without expending a spell slot once per long rest.

Silverlight
At 17th level, you become a herald of the moon; a ceaseless hunter of those that seek to harvest the vitality of others to remain in this world for far past their due expiry. You gain the following benefits:
 * You gain resistance to Radiant, Force, and Psychic damage.


 * You cannot be raised as undead.


 * You no longer need to sleep, and you can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity.


 * If a spell has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.